![]() ![]() Releasing a top-down racer like Mantis Burn Racing last year showed we can do other things and it’s safe to say the projects we’re working on now are certainly like nothing we’ve done before. We always set out to make best-in-class games, be that from a visual or technical perspective and we’re proud to have developed a reputation for that. ![]() What is important to us is to make great games, whatever the genre. We don’t want to get pigeonholed for creating a certain genre of game, not that there’s too much wrong with that, it’s just our capabilities and interests are so diverse we probably wouldn’t be satisfied. It’s fair to say we made our name developing games like Hustle Kings, Pure Pool and Pure Hold’em, which we’re really proud of, but there are so many other types of games we’d like to make. Can we expect games from genres VooFoo has not previously tackled yet? You've stated that work is underway on a "number of unannounced projects", including a new owned IP. For example, we’re looking to develop the publishing side of the business and as that area grows we’re likely to need to grow our PR and Marketing team. What we will do, however, is grow when it’s sustainable and when it supports a particular strategy. We do find people are often surprised at our output actually and the fact we typically work on multiple projects concurrently. Sometimes that can mean recruiting new talent, but we’ve probably been quite cautious when it comes to growing the studio. As a small studio of 11 people, it’s important for us at VooFoo to be able to adapt to the challenges that new technologies, platforms and business models bring. One of the reasons we’ve been able to celebrate 10 years in the games industry, which as we know can be very unpredictable, is because we’ve grown at the right time and at our own pace. How many people do you currently employ? Are there plans to increase the studio's size? We’re entering what is arguably our busiest period as a studio with multiple unannounced projects currently in development, which certainly gives us reason to be optimistic and excited! Our 10-year milestone has given us a good opportunity to look back on everything we’ve achieved and we’ve rightly taken some time to celebrate our successes, but what’s really exciting us are our plans for the future. How's the atmosphere in the studio right now, and what's the outlook for the future of VooFoo Studios? VooFoo Studios recently announced the team's ten year anniversary. However, this new Micro Machines World Series game brings with it the "greatest levels of multiplayer mayhem," for up to 4 friends sharing the sofa, or as many as 12 online players around the world.The team has big plans for the future, and we talked with Marketing and PR Manager Sean Walsh to find out about them. Last year Codemasters said it enjoyed a hit with its Micro Machines free-to-play mobile game. Plenty of further customisation options will be available. In the game players can choose from 12 unique vehicles with varied weapon load-outs and racing handling. Furthermore, team play in Battle Mode enables competitive events such as 'King of the Hill' or 'Capture the Flag'.Īs in the original Micro Machines games, we are promised a pick-up-and-play experience with intuitive easy to learn controls and playable fun, suitable for a wide age group. This pugilistic mode takes place in one of several Battle Arenas where you can "wreak mass destruction on a miniature scale against your friends or the AI". Game modes include the classic Race and Elimination tournaments plus a new Battle Mode. Let us hope that is exactly what they do. Codemasters promises to "retain the manic social game play of the classic series," and bring it up to date with "stunning HD visuals," and both local and online multiplayer fun. Oh, how much fun I had in ye old Micro Machines 2 on the Sega MegaDrive ramming my opponent's car off the floating sponge into the bath. The hectic new mini vehicle racing game, Micro Machines World Series, will be available from April. Codemasters has announced a new Micro Machines title is speeding towards launch on PlayStation 4, Xbox One and Windows.
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