6/1/2023 0 Comments Best angband variants![]() It's fully graphical by default, so no and D for you. IVAN is a light Roguelike with a number of interesting gimmicks. I plan to save that history lesson for a rainy day down the road. So, anyone have a favorite I missed? Granted, I haven't played any of the real old ones, like Hack or Rogue or Moria. If I had discovered this in the windows 3.x days, I probably would have loved it. The strategy game is fun, but I want the chance to more fully explore the worlds generated by his great world creator code. Honestly, I'm hoping the developer gives the fledgeling adventure mode some attention. I'll be damned if I don't learn to play this game someday. Recommended, especially if you're into DS/PSP homebrew.ĭwarf Fortress: Simply beautiful in its sheer balls-to-the-wall complexity. Interface takes some getting used to, and the tiles are kinda ugly, but other than that it's actually quite good. ![]() Powder: A charming little roguelike for portable systems. I played this game incessantly all summer. It comes with a beautiful tileset, and the lack of overworld, dwindling resources and challenging enemies make this about as action-packed as a roguelike can get. Probably the best "dungeon-only" roguelike. They even have a PSP port I'm struggling to get working.Ĭrawl Stone Soup: The community continuation of the original crawl. It's not my favorite, it still lacks polish in certain key areas, but it's good and available for a wide variety of systems. Fun in its own right, tons of different ways to interact with the dungeon. the developers are trying to make it easier to use ToME as a springboard for enthusiasts to create their own roguelikes! Awesome. The community around this game is awesome, too. If you want Angband-only-with-more-Gandalf, this is the way to go. As you might guess, this game leans even more heavily toward Tolkien than its predecessors. Tales of Middle Earth (ToME): Sortof an AngBand variant, but so different it is worth mentioning on its own. This game and its descendants are my favorite kind of roguelike. Go Zangband for the classic experience, if you like persistent levels than entroBand is my stand-out favorite. The variants that have come of this have added more to the game and kept the experience fresh. ADOM + world generation would be a great game, unfortunately I don't think that's the direction he's going to go with it.ĪngBand: A great game, the non-persistent dungeon floors is kindof odd though, you can go down into the dungeon, and its different on the way back up. Granted, the developer was trying to add a deeper plot to his game, but I still like my roguelikes to be random. Here's what I thought of some of them:Īcient Domains of Mystery (ADOM): A well-done game, but the hard-coded overworld and closed source are kindof a turnoff. I find myself now returning to them on lonely evenings. I did kindof a tour this summer, playing every type of these I could find. ![]() ![]() entroBand fixed this by making the dungeon persist at least until you leave it) (Most AngBand variants lack this to one degree or another, which is a shame because they are otherwise quite good. (The only real drawback to Stone Soup is it's lacking this, otherwise a really solid game)ģ) Persistent dungeons. I want monsters and items anywhere.Ģ) An overworld, so I can leave the dungeon, buy goods, and re-enter as I please. I decided the things I like in a roguelike game:ġ) Lots of action. the Stone Soup community update to that is rather good. My current favorite is entroBand, a cool variant based on other variants based on the original AngBand. Certainly an acquired taste, but I figure being a fan of old-school D&D and having access to computers (hence, your presence here) would bring you into contact with these enormous time-sinks.
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